Devlog #10 - Visual Update 2


Hey guys,

Well that was a great week ^^ I worked on :

  •  the texture of the character
  • the design of the little bird
  • the modeling of lighting props
  • the lighting retake of the dungeon
  • 12 attractions at Disnelyland Paris
  • the modeling of architectural props
  • the unboxing of a pokemon card elite box on twitch (.tv/dev_tjikko)
  • the design of "boss puzzle" of the 4th dungeon 

And it feels like I've done nothing  xD 

It is so complicated to have to think about everything. With success, I hope to start my business with some friends, it will be such a thrill ;)

And this is a just the first week of my 3 months plan : I must do a trailer for the start of November AND the Steam page  (and I will have a release date ^^)

To achieve that, I will finish some props and work on the level art. It is the part of the job I prefer : decorate a level to communicate a narrative, a story, ...

I leave some screenshots of the work in progress, and see ya !

 


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