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Essence Of The Tjikko - Prologue
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Devlog
Devlog #17 - First Patch
February 28, 2022
by
Xamix
Hey guys ! Damn it's been a while, almost a month since the release ! For a game without any communication budget, the sales are doing good, and the release opened new door for me : co-hosted Twitch s...
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Devlog #16 - Credits Roll
January 17, 2022
by
Xamix
1
Hey guys ! 16 days before the release !!! The birth of Essence Of The Tjikko is finally here. And big news, Steam just approved the last build of my game, so these last days will be focused on polishi...
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Devlog #15 - Start of the end ?
January 03, 2022
by
Xamix
Hey guys, It's been a month since my last devlog. Holydays might have been the reason why it took me so long :D I had a lot to do before leaving Paris : Icon Art, Debug, Music & SFX integration, Anima...
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Devlog #14 - Audio, Video & Debug
December 07, 2021
by
Xamix
Hey guys, time for a new devlog, And there 's a lot in this one ! Last weeks, I spent my time between debug, FX and Sounds. For starters , I design the Droplet mechanic, and I needed props, FX an a li...
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Devlog #13 - Steam Store Page
November 22, 2021
by
Xamix
Hey guys, It was not easy but I finally manage to get a store page on Steam :D (I've never been so excited in front of an email !) Store Page - Essence Of The Tjikko And on top of that, it happens jus...
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Devlog #12 - Steam Announcement
November 08, 2021
by
Xamix
Hey guys, It's finally here, the trailer is still hot and steamy (pun intended) The last weeks were exhausting ! I had to work on a lot of things to make proper clips. And as always I forget everythin...
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Devlog #11 - Graphic Update 3
October 25, 2021
by
Xamix
Hey guys, This week I finished a set of props with the laboratory theme. Most of the time, you should just do a props, do its texture, and use it as it is baked. But a thing I like to do is to tweak t...
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Devlog #10 - Visual Update 2
October 18, 2021
by
Xamix
Hey guys, Well that was a great week ^^ I worked on : the texture of the character the design of the little bird the modeling of lighting props the lighting retake of the dungeon 12 attractions at Dis...
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Devlog #9 - Graphic Update
October 11, 2021
by
Xamix
Hey guys, Two weeks since my last devlog and I just keep forgetting what I just did ! When you make a game on your own, you have to think about so much things at the same time, I just keep having a di...
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Devlog #8 - September Build
September 28, 2021
by
Xamix
Hey guys, September ends with a new build of my game, with a new lighting, a new UI and a new cover ! For the lighting, I switched to a baked lighting : I wanted to improve my FPS rate, but also play...
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Devlog #7 A lucky number
September 20, 2021
by
Xamix
Hey guys, Yesterday I got an inteleon shiny and a secret sylveon V in pokemon card boosters. I m in a winning streak :D Kind of a relief after my exhausting week, full of debug, shot captures and fina...
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Devlog #6 - Time to talk
September 13, 2021
by
Xamix
Hey guys, Last week was a very productive week :D I began to do again painting on a tablet, the gameplay debug was quicker than I thought, and for the grass and water shader I manage to simplify their...
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Devlog #5 - Busy September
September 13, 2021
by
Xamix
Here we go again, After an eventful summer, I m back to work with a lot of work ahead. I have shared my game to friends, and now I need to debug some issues they encountered. And they also gave me new...
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Devlog #4 - July Build
July 30, 2021
by
Xamix
Hey guys, For the end of July, I wanted to have the dungeon as fully playable as possible. I finished the level design and integration of the last floors, but also debug some features (like the pushin...
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Devlog #3 - More Lighthouse Floors
July 19, 2021
by
Xamix
Helloooo, Today I show you more about the next 2 floors of my dungeon, where the player gets the Bulburst, a key item similar to a slingshot. These two floors were really big, with many gameplay mecan...
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Devlog #2 - First Lighthouse Floors
July 12, 2021
by
Xamix
Hey guys, Today I share some insights of where the player start the game. So this is a tower-like dungeon, and is mostly based on the primal want to go up. It will be mostly linear, with some risk of...
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First Post , wuhuu !
July 04, 2021
by
Xamix
Hi there, Just Starting to give some details on my work. So with these first videos, I present the main mecanics the player is gonna discover in the first dungeon. The Health is melted with Stamina in...
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