Devlog #6 - Time to talk
Hey guys,
Last week was a very productive week :D I began to do again painting on a tablet, the gameplay debug was quicker than I thought, and for the grass and water shader I manage to simplify their movement.
I needed to balance the weight of the player on grass but also make uneven everywhere without using too many textures. So I manage to code a "texture" from the world position datas and combine it with an eerie wave to simulate the wind
I loved using this website to test some wave formula https://www.desmos.com/calculator/o2b8mnfigk?lang=fr
So I used it also for the water shader, buit it was more complex this time : I wanted my shader to do a pond, a river and a waterfall texture depending of vertex paint and world normal, but also river banks. I manage to combine the noise I used for the grass, to mix moving textures along the direction I choose and recombine all of it in a smooth result. Much better than my previous water :D
For the gameplay, I used the result to make few adjustments and the debug was quicker than I thought, so I could spend more time on the cover painting (It 's been almost 3 years I haven't paint). It's not finished but I am glad I found a way to make it work ;)
The scene depicts the goal of the player : after climb his way out of the first dungeon, a mysterious world awaits with a gigantic tree growing in the middle of a lake. The title will match with the tree silhouette, but it's too WIP to be shown ;)
Finally this week, I will focus on starting to communicate a bit more about my game, make a small trailer, and finish what I started ;)
See ya !
Get Essence Of The Tjikko - Prologue
Essence Of The Tjikko - Prologue
Explore a meta-botanical lab in this retro 3D adventure game, a love letter to 2000's game
Status | Released |
Author | Xamix |
Genre | Adventure, Puzzle |
Tags | 3D, Exploration, Fantasy, Non violent, Retro, Third Person, Unreal Engine |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- Devlog #17 - First PatchFeb 28, 2022
- Devlog #16 - Credits RollJan 17, 2022
- Devlog #15 - Start of the end ?Jan 03, 2022
- Devlog #14 - Audio, Video & DebugDec 07, 2021
- Devlog #13 - Steam Store PageNov 22, 2021
- Devlog #12 - Steam AnnouncementNov 08, 2021
- Devlog #11 - Graphic Update 3Oct 25, 2021
- Devlog #10 - Visual Update 2Oct 18, 2021
- Devlog #9 - Graphic UpdateOct 11, 2021
- Devlog #8 - September BuildSep 28, 2021
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