Devlog #5 - Busy September


Here we go again,

After an eventful summer, I m back to work with a lot of work ahead.

I have shared my game to friends, and now I need to debug some issues they encountered. And they also gave me new ideas to enhance the gameplay. Feedbacks are so essentiel to make progress.

I also started to discuss about the business side of this project : budget prevision, release calendar, team recruitment,... All these things were kind of scary for me. But now I've got this baby in my hands, I have the confidence to move forward and face this "unartistic" reality.

I also make contact with a musician <3 Music has always been an important part of my work. When you close your eyes, you can imagine a world drawn by the song you listen. I really hope the chemistry with my project will work.

So, on the to do list of this week, I have to  : 

  • retake the shaders of the grass, and the water 
  • debug few gameplay issues
  • draw some keyart/concept
  • make a small trailer
  • and on my free time, write on the 4th dungeon

Enough chit chat, there's no time to get bored xD

See ya !

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