Devlog #4 - July Build
Hey guys,
For the end of July, I wanted to have the dungeon as fully playable as possible.
I finished the level design and integration of the last floors, but also debug some features (like the pushing crates). I also manage to add some nice to have feature (hint system, camera smooth, cable cars).
The most important thing is my first playtests with friends. Thanks to them, I was able to identity new bugs but also how the game is flowing . And I am quite satisfied by their feedbacks : they liked the global mood, they wanted more of it, but they also struggled a lot with the puzzles. So I while have to find a way to ease them without losing their interest.
So for the video, today I am sharing the run of the dungeon, recorded on a build (and there is still some bugs...)
When I look at my planning, it's funny to see how things never turned out as we expect, even if you plan as much as you can. One side of my brain is telling me I am late, and the other one is proud of what I accomplished. Holidays will feels good :D
Well, that's it, have a great summer ;)
Get Essence Of The Tjikko - Prologue
Essence Of The Tjikko - Prologue
Explore a meta-botanical lab in this retro 3D adventure game, a love letter to 2000's game
Status | Released |
Author | Xamix |
Genre | Adventure, Puzzle |
Tags | 3D, Exploration, Fantasy, Non violent, Retro, Third Person, Unreal Engine |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- Devlog #17 - First PatchFeb 28, 2022
- Devlog #16 - Credits RollJan 17, 2022
- Devlog #15 - Start of the end ?Jan 03, 2022
- Devlog #14 - Audio, Video & DebugDec 07, 2021
- Devlog #13 - Steam Store PageNov 22, 2021
- Devlog #12 - Steam AnnouncementNov 08, 2021
- Devlog #11 - Graphic Update 3Oct 25, 2021
- Devlog #10 - Visual Update 2Oct 18, 2021
- Devlog #9 - Graphic UpdateOct 11, 2021
- Devlog #8 - September BuildSep 28, 2021
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